Great video on concepting and storyboarding here. Lots of little great insights for any creative out there.
Starting in May we took on a big CG project where we were doing all the finishing on product renders. They would send us the raw renders and we would clean up and UV glitches and work up light passes to get the renders to a super clean hero look. This gave me the chance to pick the brain of the CG lead over there about what he was using in his workflow to get his results. They centered on C4d and Octane and the results were really good. I never tested C4d because most of the rabble on the internet seem to slam it as only being good for making spheres look cool on instagram. But after this conversation, I picked up the Demo at the start of June and now can not stand to open Modo. Anything more than converting a file to FBX and I want to tear my head out. With Cinema 4D I find making animations super easy and rewarding. Plus, this also has opened up using DaVinci Resolve to do my post on the renderings which is a very powerful tool as well. Here is a before and after of my latest animation that shows what DaVinci can bring.
You can see more of the animations on my instagram page which is where I primarily post these things. So far I mostly just use the Physical Render in C4d and have not hit any major snags but I am running some tests with Corona which is really interesting. Corona was also just bought out by The Chaos Group who make V-Ray which is really interesting to me as I really liked the results of V-Ray in Modo. Anyways, just some rambling on what I have been doing for fun, enjoy!
Good read by Paul H. Paulino about how learning traditional media really helped him understand and push his CG work.
"During my lunch break I would bookmark all kinds of free tutorials I could find and at night I would follow them meticulously, trying to achieve the same result.
After a couple of months doing this, I realized that I wasn’t improving at all. I couldn’t solve problems without looking at step-by-step tutorials and I didn’t feel I was creating anything. The reason was simple: I wasn’t learning. I was copying.
I felt like I needed to do something different to learn things properly and master the skills to become an artist. Soon I realized that it wasn’t just about practicing, it was about knowing how to practice.
After arriving at that conclusion I decided to put my 3D studies aside and, instead, I began learning more about drawing and painting.
To be honest, that conclusion didn’t come quickly. I spent a long time observing, reading and studying successful stories from artists all over the world and I realized that almost everyone highlighted the importance of learning at least the basics of art fundamentals."
Been testing out VRay for a bit and it has started to really grow on me. I can spend more time getting the lighting and textures right instead of hunting down the noise demons that dwell in Modo's render engine. I really just hit render and let VRay do it's thing. Here is a outdoor study I worked on last night.