Was tinkering around with vellum and the detangle node in Houdini yesterday and came up with this little logo study for the band, “We are Parasols”. Liking Redshift in Houdini quite a bit as well. Volumetrics are pretty easy to do. Though I say that after failing terribly at a fire sim this weekend……
Just getting my get up and go on here so I thought I’d post away here. why not right? Anyways, this is pretty amazing feat.
“five keen amateur astrophotographers challenged themselves and decided to capture a picture of 1060 hours of total exposure time, which can be considered as a world record (professional astronomy excluded). “
Pretty cool image.
You can download the full high rez file as well. Some interesting wallpapers could be made from that for sure.
When I first sat down, I thought my saved tabs told an interesting story as well. Gee, can you tell where my focus is now-a-days?
Took some time to work on a animation of the Raven skull. This is the first time I have animated anything besides a simulation in Houdini and key framing is much easier than in C4d for me. Need to practice camera moves and learn more about time ramping. Would like this to be way more slow motion but not sure how to go about that yet.
Trying to work more in Houdini but it is such a rabbit hole. It’s difficult for me to just make something quick in there without wanting to add more and more stuff into the scene. I have like three things I am trying to finish up between work, music and the difficulty of it I am not getting to them. I almost wanna go back to “dailies” and just set a timer for 30 minutes. Wherever I am at 30 minutes, hit render and just be done so I did something at least. Anyways, here are somethings I managed to get out today after playing with pop networks a bit more. Really fun once you get it working.
Wanted to play with animating the last project I posted. It’s my first go at actually getting into a keyframed animation in Houdini. Everything else I have done has just been a sim. Actually getting into the POP network and keyframing it to behave how I was wanted was nice. Overall, Keyframing in Houdini seems pretty easy. No need for the Dope Sheet like in C4d to move keyframes.
Just wanted to work on a quick daily messing around with layered materials in RedShift Houdini.
Did a bit of scatter of smaller spheres as well which I need to look into how to UV. Not too sure on how to use Particles in Redshift yet.
Wanted to dive a bit into simulating with vellum so here is a pretty simple set up with a heart “balloon” type thing tumbling down some stairs.
Ran into issues with the normals flipping a lot in redshift but not the viewport. Still not really sure how I solved that issue, it just kinda went away as I was futzing around with nodes. Here is a screen shot of the Heart Geo node showing how the dynamics were wired.
Nothing fancy going on with Redshift at all but I am finding it a bit more interesting to use than Octane in Houdini at least. Not using it as much in C4d. But that is where I do “work work” and not just play with Ideas and Concepts. Now that I look at this screen shot, I should really have a Null in there…..
Been wanting to shift more into Houdini and Redshift lately and this weekend I had a little time to test out some particle tracers. Houdini just gives so much more control then Modo or Cinema 4d when it comes to FX, the little details really make the difference. It is rather difficult to parse though. Not a easy switch at all.