This is pretty amazing. "‘Illuminated Glass’ is an interactive art experience that reimagines the traditional art of stained glass. The heart of the installation features a 4 panel box made with transparent screens and mirrors. A generative art system plays across the screens, appearing at first like modern stained glass. Light shines through the art, letting colored light into the experience."
Great video on concepting and storyboarding here. Lots of little great insights for any creative out there.
Starting in May we took on a big CG project where we were doing all the finishing on product renders. They would send us the raw renders and we would clean up and UV glitches and work up light passes to get the renders to a super clean hero look. This gave me the chance to pick the brain of the CG lead over there about what he was using in his workflow to get his results. They centered on C4d and Octane and the results were really good. I never tested C4d because most of the rabble on the internet seem to slam it as only being good for making spheres look cool on instagram. But after this conversation, I picked up the Demo at the start of June and now can not stand to open Modo. Anything more than converting a file to FBX and I want to tear my head out. With Cinema 4D I find making animations super easy and rewarding. Plus, this also has opened up using DaVinci Resolve to do my post on the renderings which is a very powerful tool as well. Here is a before and after of my latest animation that shows what DaVinci can bring.
You can see more of the animations on my instagram page which is where I primarily post these things. So far I mostly just use the Physical Render in C4d and have not hit any major snags but I am running some tests with Corona which is really interesting. Corona was also just bought out by The Chaos Group who make V-Ray which is really interesting to me as I really liked the results of V-Ray in Modo. Anyways, just some rambling on what I have been doing for fun, enjoy!
Good read by Paul H. Paulino about how learning traditional media really helped him understand and push his CG work.
"During my lunch break I would bookmark all kinds of free tutorials I could find and at night I would follow them meticulously, trying to achieve the same result.
After a couple of months doing this, I realized that I wasn’t improving at all. I couldn’t solve problems without looking at step-by-step tutorials and I didn’t feel I was creating anything. The reason was simple: I wasn’t learning. I was copying.
I felt like I needed to do something different to learn things properly and master the skills to become an artist. Soon I realized that it wasn’t just about practicing, it was about knowing how to practice.
After arriving at that conclusion I decided to put my 3D studies aside and, instead, I began learning more about drawing and painting.
To be honest, that conclusion didn’t come quickly. I spent a long time observing, reading and studying successful stories from artists all over the world and I realized that almost everyone highlighted the importance of learning at least the basics of art fundamentals."
Been testing out VRay for a bit and it has started to really grow on me. I can spend more time getting the lighting and textures right instead of hunting down the noise demons that dwell in Modo's render engine. I really just hit render and let VRay do it's thing. Here is a outdoor study I worked on last night.
Little creative viewing time.
Been doing a "Daily Doodle" project for about 7 months now where I try to do something in Modo everyday. I seem to swing and miss more often then not but it has been a great learning experience in a few ways. My Modo chops have been improving leaps and bounds of course but it is interesting how it has helped me concept ideas and approach creating. Simple is always better when the goal is just to knock something out in a day. But I hate to recycle ideas and I am slowly learning that it is OK to do that as people view that as your "style". Interesting stuff for sure
Here is a sample of them that I have really enjoyed and I wanted a place to post them where they can be seen at a higher res. Did the gym render this weekend and a lot of experimenting with scale. The boards are not big, the whole sphere and wires bit is as big as a basketball. ;). You can see them as I make them by checking out my Instagram account to the left.
Fired off a really succesful cloth simulation today. Either I took my smart pills or the 901 update fixed some of the dynamic issues I was having with softbodies. Tons of polys here and I was able to run the sim and tweak things without the whole project crashing / dragging to a stop.
Sims are like setting up a elaborate mouse trap to me. Build up all this stuff, then fire it off and watch the reaction. You can never really know how it will all react.