Making the ultimate creative content OS from bits of Windows, Mac, and Linux | Ars Technica

The recent unveiling of the Mac Pro has divided a lot of professional users who hoped Apple wouldn't fix what wasn't broken. Phil Schiller's words from the announcement—"can't innovate anymore, my ass"—made it clear that Apple used the venerable workstation as a Guinea pig to prove that it can still get its machined-aluminum groove on. Sure, the design and engineering of the Darth Pro are brilliant, but as I pointed out in my critical look, the Mac Pro needed shrinking as urgently as I need a Hermès man-purse. Whether it will pay off remains to be seen, but some people who want more flexible hardware options aren't convinced. I know one video editor who's already abandoned OS X for Windows because their work depends more on GPU power with apps like DaVinci Resolve. A big box with multiple PCI Express slots is more important to them than added desk space.


So this is pretty much exactly where I am at with my work flow as well.  Great write up.