Just finished up a commissioned Poster for the Portland band We Are Parasols that I am super happy with. A bit of a breakthrough piece for me for a few reasons. This is the first fully creative piece I have made since recently switching to a new Windows machine from Puget Systems for my full time environment. The Mac be dead people, move on sooner than later. I also contribute the new PC workstation with helping light and build out this set since it is so damn fast. Full on game changer for me. So many more possibilities with a system that does not choke and crash in dense scenes. Another reason is it just looks super damn cool, wheee! Really happy with the feel of it. I kinda had a breakthrough with Octane Render and understanding the node network and it's slightly quirky take on displacement as well.
Just got back from a much-needed vacation in Hawaii and we caught a bit of the storms in Maui and were trapped behind a landslide causing us to miss flights and do the travel rebooking shuffle but we left the day before they really hit hard. We were in Hanalei on Friday and on Sunday it was flooded and the roads were washed out. Pretty crazy. Here's to hoping all the folks there are OK. That footage is so crazy.
Been focusing more on my realism with CG lately and wanted to post a few different pieces using Physical Renderer in C4d and Corona Renderer. If you follow me on Instagram you may have been seeing these trickle in. Lots of little differences between the two render engines. The light plays a bit more subtle with Corona but Physical can hold it's own once you tweak the GI a bit. Corona gets the "Flare" of sunlight with shadows way better. Corona is really plug and play, no tweaks from the defaults at all but the materials are a bit different and it crashes Team Renderer every time. So it is not production ready as of yet. Interactive render is very responsive, but save often. Physical gets some really nice details and the Multi-Pass is less glitchy.
Right now in my head I think for stills I would use Corona and for anything needing animation I would use Physical but I got this feeling I can get more out of Physical yet. Anyways, check em out.