Here is the final piece for this triptych.
Motion Blur III, plus the whole triptych
Here is the final piece for this triptych.
Here is the final piece for this triptych.
Another doodle experimenting with more motion blur.
Some more water explorations going on and playing with displacement.
Revisiting a concept from a few years back for todays doodle, “Stay Lost”.
Just posted another take on my personal project Deliberate Acts of Stillness II. More landscapes on from the Oregon Coast. This time from Oceanside, Oregon.
Got a show coming up with Manx at a super divey bar in Feb. Swing on by!
Have some recordings of rehearsals in the “Personal Art” section of the site if you are curious.
Went as low tech as I could for the flyer, lol!
I am trying to do a deeper dive into vellum in Houdini when I catch a break between jobs and today I did a quick study on some cloth shapes that is kinda interesting. And purple. Very purple.
Messing around with some Houdini stuff today. Starts off with something abstract and simple and slowly worked up an idea.
Trying out some different techniques with a ND filter. Starting to wrap my head around it a little better.
Today’s quick doodle.
Was enjoying playing around with glass the other day so I started messing with some beer glasses and a sandblasted looking texture on it. The pattern does interesting things as you zoom in and out and it becomes more abstract.
I saw this piece in Portland Monthly shot by Mike Novak and wanted to take a swing at something similar in Houdini. First image is the inspiration, second is my interpretation.
Here are some iPhone snaps from a recent trip to Oceanside Oregon we went on. All from the iPhone SE, but I am getting tempted to upgrade to the pro13 possibly.
Been starting to work in Unreal 5 since it’s release and have been finding it pretty interesting. The idea of being able to animate easily in it has a lot of appeal to me for loops and music videos. With this still life I was just kinda blindly messing with the camera and post settings to see what kind of realism I could get out of it. Pretty happy with this result.
Just got back from a little trip to Yachats on the Oregon coast and here are a few snaps from our walks. Great place.
The Chair study from the other day had a cloth sim on camera right that I made in DOPs, which is what made me want to mess a bit more with some cloth sims and this is the result of that study. This time though, I just made it directly in a vellum SOP with some pinned points. It’s a much simpler workflow for sure. Used good old JSplacement for the textures and displacement and subdivided the cloth mesh with a poly reduce to get the “webbing” stuff.
Worked up another lighting study today for practice. Quick cloth sim thrown in to keep that stuff fresh in my head as well.
A band I did a recording with back 2010 called, “International Grey” has just re-released a few of the tracks and they hold up surprisingly well. Give them a listen! They merged it with another project Named “Allegra Gellar” for the re-release since it is pretty much the same people besides me.
On the Oregon coast you can see a bunch of these glass floats at the antique shops and wanted to take a stab at recreating the glass. Fun to light as well.