Houdini Doodle: Texturing with USD Material X

I just wanted to work on some USD Material X texturing techniques, NOT Karma Material X, but USD specific. So this is working on getting better with Displacement with the planks and getting the right dicing on the geo. Working with Transmission and Metalness on the sphere and using a greyscale image to drive the bump instead of a normal map. Tried to dial in some caustics being driven by a pretty sharp spot light, but those did not really pan out all that well. Not very familiar with using Metalness instead of Specular so that was kinda interesting. The only hard wall is there are no ramps in USD material X yet, so I had to use the Karma ramps there.

I think the next thing I do will be to take the “Dyerin” art and try to remake that in Karma / Solaris and see how I do texturing all the plants.

On a side work note, we are hitting a busy patch and have a bunch of vacations coming up. So if you have any projects on the horizon let us know sooner than later as quick turn rush projects might not be feasible. Thanks!