Another CGI study I did yesterday and rendered over night. Was mostly working getting a better handle on Sub Surface Scattering, volumetric lights and bump maps. Getting the render clean with SSS is fairly tricky for me still.
Another CGI study I did yesterday and rendered over night. Was mostly working getting a better handle on Sub Surface Scattering, volumetric lights and bump maps. Getting the render clean with SSS is fairly tricky for me still.