Not a Drop to Think.

Water, water everywhere….

Newest little jar study I worked on over the weekend. Pretty happy with the sand texture I was able to come up with. The water itself works but is a hacky bit of shading held together with duct tape and chewing gum. I did one version where I punched in with a 110mm lens instead of a 90mm like in the first and added some volumetrics to the lights, but It kinda broke it out from the series too much. So now the whole series will have the same lens and light settings. I don’t even think I’ll rotate the jar. Just change up floor textures along with what’s in the jar. Might drop some cloth in the background for some texture and see if that works though. The light rig is basically a room with a slight gap to the “front” and two windows on the side. It’s giving it that nice classic still life look. As always, click the thumbnails to see bigger images.

Pretty happy with this series so far. Next one will be fire.

Been enjoying staying off of social media and my very limited news diet. Highly recommend a news detox to anyone. Also, facebook is mostly made of evil. Check the links on the right for non, “Walled Garden” content. 3 Quarks always has some good long reads to check out.

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Landscape Concept Study

I have been playing with this landscape piece in Houdini for a while now and finally got it to an interesting place. It’s my first landscape in Houdini and using Quixel Bridge has been amazing. It is integrated with Houdini in such a fluid way. They made it one click to import everything ready to go in Houdini and Redshift. I still struggle with so many little things in Houdini and take classes CONSTANTLY, so to just be able to click on a plant and have it import with scatter nodes and materials all set up is a crazy time saver.

Another little mental leap for me was being able to art direct the smoke how I wanted without bashing my head against the monitor for a day.

Did some post work in Photoshop of course. ;)