Was just working my way through a tutorial by Arvid Schneider and I got it kinda working in RedShift so I just wanted to through the results up here. Want to redo it all with a different object and styling but I was happy with this result. I need to figure out how to solve the Highlight flickering in Redshift I keep getting. Was a problem in the raven skull smoke animation as well. Really distracting…..
Yesterday I wanted to get some smoke to roll down a sweep, interact with a object and then have some wind come in to clear the set. This is where I ended up and I’d chalk it up as a success. I did not get into lighting or textures too much because I wanted to focus on the sim mostly. There is also some annoying flicker in the textures I need to look into fixing. Then I brought it into Resolve 16 and dove into some of the nodes for the first time. The Fusion part of Resolve I think I can sink my teeth into. Interesting stuff in there.
Just getting my get up and go on here so I thought I’d post away here. why not right? Anyways, this is pretty amazing feat.
“five keen amateur astrophotographers challenged themselves and decided to capture a picture of 1060 hours of total exposure time, which can be considered as a world record (professional astronomy excluded). “
Pretty cool image.
You can download the full high rez file as well. Some interesting wallpapers could be made from that for sure.
When I first sat down, I thought my saved tabs told an interesting story as well. Gee, can you tell where my focus is now-a-days?
Wanted to dive a bit into simulating with vellum so here is a pretty simple set up with a heart “balloon” type thing tumbling down some stairs.
Ran into issues with the normals flipping a lot in redshift but not the viewport. Still not really sure how I solved that issue, it just kinda went away as I was futzing around with nodes. Here is a screen shot of the Heart Geo node showing how the dynamics were wired.
Nothing fancy going on with Redshift at all but I am finding it a bit more interesting to use than Octane in Houdini at least. Not using it as much in C4d. But that is where I do “work work” and not just play with Ideas and Concepts. Now that I look at this screen shot, I should really have a Null in there…..